ezioblasetti.net

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Ezio Blasetti is an architect tee/tcg, academic, programmer, and computational designer.

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portfolio links

  professional work
  academic studios
  academic seminars
  selected writing
  syllabi

work

   dekt.io
   #digitaldisobediences
   athens lodge
   nimbus mykonos 
   kythnos villas
   123n van pelt
   converse
   o-museum
   melange
   feral child
   terra insola
   zshelter
   t-dart
   enneper rose
   mesonic fabrics
   23 wall str
   giorgio armani
   armani collection
   nass boutique store
   l’amant
   pt-lion
   sphinx
   91 napague
   kavouri
   hacienda
   perm museum


academic

   heterotopic autonomous living
   hyper-objects
   apomechanes
   digiblast
   colombo international city
   dexameni square
   new york city gateway
   hellinikon project
   (n)certainties
   formative logos
   emergent formation
   tesselations
   synergies
   anamnesis
   computational composite form
   graduation pavilion

research


 

   equirectangular diffusion
   form&algorithm
   carbon fiber winding
   digital craft
   3d style transfer
   nanotectonica
   material formations
   digital futures
   encoded matter
   villa nerf


feral child



Subtitle

(Mind, Machine, Making, Myths) 
Francois Roche, architect (scenario) / Studio: new-territories – R&Sie(n)+ [eɪf/bʌt/c] / M. Arch (Versailles, UPA3) / Paris – Bangkok – NY / Guest Professor Columbia University since 2005 / Guest Professor USC & Angewangte University…
Ezio Blasetti, architect (computation) / MSAAD Gsapp, Columbia University / Guest Professor Columbia University, Upenn Philadelphia & Pratt Institute/ Scripting knowledge and abilities
Stefan Henrich, architect (robotic) / M. Arch Stuttgart University / Guest Professor USC &Angewangte University
Camille Lacadee, architect / studio [eɪf/bʌt/c] / M.Arch (DESA Grade 2) / RIBA Part 1 (Architectural Association London) / Guest Professor Thammasat University / Bangkok
Danielle Willems, architect / Maeta Design llc / NYC / MSAAD Gsapp, Columbia University / Guest Professor Pratt Institute

Description:



Scenario / fiction

We were not able to extract the feral child found in the deepness of Primary Thai Jungle without the minimum environmental precaution. The group of scientists in charge of her re-adaptation decided to avoid jumping into a Mowgli syndrome, and instead placed her in a human education settlement. We are directly working on her biotopes biotope in which she survived, in the deepness of the forest.

The feral child has trouble learning to walk upright after walking on fours all her life, and displays a reasonable lack of interest in the human activity around her. She seems mentally affected and has almost insurmountable trouble learning a human language. But even with this high degree of acculturation, she is wildly prepared to survive in a hostile situation.

She is a female, of around 20 year old. We are not in the situation to trace her provenance and real identity, but her DNA is showing a kind of creoleness, being 30% Caucasoid and 60% Mongoloid, 10% Negroid.

Even if her behavior seems to be plaintive and fearful, even if you can hear whispering sounds reminiscent of jungle animals groans, she is safe.

Please do not disturb her, and do not feed her. We are not in a zoo. She has to be respected as the last wild anomaly in natural environment.

Content
Scenario / Process / Shaping / Prototyping / Fabrication  (on alive Bamboo) / Shooting 

-Living space of the ‘Feral Child’ at 10 m high, floating in Bamboo, deep forest (using the vitalism of the nature)

-Scafolding for Construction + Movie

-Fictional movie (and making of)

Daily agenda
To optimize production and develop knowledge, we will work on:

. Research (material in situ expertise, know-how, political and cultural involvements, rituals,  literature, mythology, extraction-transformation, symbiosis)

. Process – computation (logic of wiring, staggering, bending,  expanding, with multiple attractors, control and loosing control, point clouds, with variable components, on Rhino Grasshopper and Python scripting), including the  3D scanning of existing forest by Kinect and specific soft.

. Material experiment – Vapor, Bending process, limitation, constraint and outputs  (prototyping, tests of resisting and decay, strategy of construction and destruction, machinism and robotic developments. (The bamboo clusters are alive, directly prototyped and manufactured within the forest, on full ground level…to  negotiate with the vitalism of the  nature)

. Report (photography, recordings and film / stop motion during all the process of construction)

The work days life will be balanced between computation and hands-on work in situ (local knowledge, memories and know-how knitted with global tooling, computation and machinism) as exogenous-endogenous apparatuses. We will do some excursion, for researches and film-making, to crafts villages around, to caves, to primary forest… along the river and in the deep forest

Machines (three types are already done)

1) Above Teeth clamps tooling for Vapor preparation (100 degree Celcius, only on the top-canopy of 15m high bamboos)

Movie-Report

A team will work on the fictionalization of this one month experience, in a scenarized report, making-off… (20 mn)

And a fictional movie will be pitched, scenarized, shot and pre-edited, around a siamese production (20 mn)

Conditions of production

The design of the construction, the scenario, shooting and pre-editing of the movie will be both done during this DIY-Movie workshop, as an adventure of simultaneous teaching-production process between all participants, as a sharing of knowledge, intentions and credits.

This project (design, process, researches, documentation, construction, etc.) will entirely emerge from the collaborative work of our group, as a unique and engaged realization.

Blurring the limits between students and instructors, we will define together a strategy of co-responsibility and co-authorship.

Course offered

Political and Critical Thinking (influences / mythologies / researches / documentaries)
Scripting – Rhino Grasshopper / computation meanings and protocols
Robotic logic / behavior-design
Building/construction
Film series – Anthropology/Fiction-Real/Documentary-Mockumentary from Nanuk the Warrior to Cannibal Holocaust

Students

-20 students selected on CV/portfolio from anywhere on the planet

The workshop will be the occasion to shape, prototype  and realize

-the topological multiple platforms of Feral Child daily life, at 15 meters high, in the Bamboos forest, directly with the bending and manufacturing of the bamboos sticks with special tooling on 100 m2 of surface

-the flat platform to realize construction and shooting from-with scaffolding

-the movie of the fictional report on the feral child (for a duration of 20 mn)

-the making-of

It will include course of computation, of narration-scenario, of robotic design process, of…

Three machines has be already produced  (steamer unit, steamer adaptation ‘teeth’ for Bamboos, bending template)

References

-L’enfant Sauvage / The Wild Boy / 1970 /  Truffaut / Movie

-Feral Child / http://en.wikipedia.org/wiki/Feral_child

-The Lord of the Flies / Peter Brook / William Golding  / Movie + Book

– Mowgli Syndrome / http://en.wikipedia.org/wiki/Mowgli_Syndrome